Scaling Luck and Combat difficulty


/u/elenaermithlin asked me on reddit how to scale difficulty in encounters:

Suppose my character would be fighting a big bad or any significant enemy that should be quite deadly or cunning, should I still use the regular My Luck vs Their Luck of 6 v 6?

Here is my answer, hope that you’ll find it useful too!

Just keep in mind that Luck is only one measure of how far a character is from their demise. Is not intended to represent Hit Points or other measures that represent physical performance or endurance.

The reason why I introduced it is because normally in FU RPG (from which Loner is derived) the Oracle manages every aspect of the game, including combat, but I wanted a more gamey mechanic for those times when you don’t want to manage everything with a single question or a sequence of: “does this punch hit? and this one? and this other?”. Which I found pretty tedious to manage as a player!

So I don’t find it necessary to scale the difficulty of the encounters, but remember this is your game too! Experiment and modify as you like, the CC license is for that too!

Get Loner (1st Edition)

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