
Loner (2nd Edition)
A downloadable game
By purchasing the hard copy on Amazon you are entitled to free PDF redeem! Contact us at zotiquest.games@gmail.com to request it!
Tonight your playgroup couldn't get together and you're dying to play?
Or you may not even have a group or maybe you don't even want to have one!
Good news: solo roleplaying is possible!
Loner is a minimalist solo game that will allow you to have amazing adventures in any genre and setting with two pairs of dice and only your imagination as the limit!
Based on Freeform Universal, this revised second edition is the result of player feedback and is designed to introduce even the neophyte to solo RPG.
Complete with tips, diagrams and examples, you can dive into endless worlds of adventure in a few minutes.
Explore them with your Protagonist through the Oracle-led emergent narrative and be amazed by the unexpected twists and turns.
The entire Core Rules PDF is downloadable for free in the Demo section below!
Community
Do you want to participate in the Zotiquest Games community? Join the Discord server: https://discord.gg/CJ26AHQKgQ
Amazon
A POD version is available on Amazon:
License
I strongly support the open source ethos.
Loner is based on some materials released under a Creative Commons license and likewise is distributed under a CC-BY-SA-4.0 license: use it, hack it, make your own edition!
The more we spread this logic of sharing and reciprocity the more widespread and free our hobby will become.
Web SRD
The complete text of Loner 2nd edition is available HERE.
If you are more tech-savvy, the whole source is on the Github repo.
| Status | Released |
| Category | Physical game |
| Rating | Rated 4.9 out of 5 stars (17 total ratings) |
| Author | Zotiquest Games |
| Tags | Minimalist, Solo RPG, tag-based, Tabletop role-playing game |
Purchase
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Download demo
Development log
- Loner Complete44 days ago
- Zotiquest Games: New Discord Server84 days ago
- Are you interested in Loner Complete?Jul 28, 2023
- Zotiquest Games NewsletterJul 07, 2023
- Loner Core v.2.3 + Fantasy Adventure PackMay 02, 2023
- Loner Core v.2.1Feb 27, 2023
- Core Rules available on AmazonFeb 23, 2023
- Small updateFeb 21, 2023







Comments
Log in with itch.io to leave a comment.
Whenever I download the game, page 17 of the PDF has a gray bar on it that covers up numbers 3 and 4 of the design principles.
I’ll fix this ASAP
Fixed version available
Hey, I have a quick question about rolling a double on the oracle. On page 14 it says you read this as "yes, and..." and add one to the twist counter, but page 17 it says interpret it as "yes, but...". I've been using the online Loner Assistant (which is great by the way) and it seems to go with "yes, but..." - is this what you intend?
If I was rolling the dice myself rather than using the online tool I think I would house rule it as a high double (4,4; 5,5; 6,6) is "yes, and..." and a low double is "yes, but...".
A double is always a “yes, but…” adding one to the twist counter until three and then resects. Sorry for the misleading typo, I thought I fixed it long time ago
Hello, this is my first ever trpg. Decided to try it since it's much easier to learn to get in to and come up with setting I would like to play. I have some questions 1)About the Conflict. I understand how conflict is going, but I didn't understand how to count damaged luck based off the dice. In example 2d6 for chance with 10 and 1d6 for risk with 5 caused to loose thug 3 luck points. Isn't he suppose to loose 5 luck? 2) When open-ended question works? Do I just ask myself during the game what I wanna know about scene I came up so I could do interpretation of what I found? 3) Can rules of conflict applied with use of tactical board? 4) When does scene is count as ended for mood roll? 5) Does the twist apply during the scene or is it count as next scene from current one?
Edit: I think I got how luck in conflicts work: 12 is 6 luck, 5-6 is 3 luck, 1 is 0 luck. Does traits with frailty apply during the conflict like with oracle?
Nope, it’s not 2d6, they are two facing throws, so you have to resolve it as a closed question and see how many Luck you love in the corresponding answer
Oh, i get it. So i just have to look up to what answer from Oracle's closed question and that amount of harm i done and amount of harm opponent done(if he roled for causing damage, of course). And who's luck is lost first or lost the most, if we lose both at the same time, is lost the Conflict.
Indeed, exactly
As for the other questions:
Thanks, it's just my first time to try something like this. Gonna continue my campaign better then.
This is such an amazing find, thanks for creating such an amazing game. A question regarding Harm & Luck. I know the PC has 6 luck, and I assume the opponents do as well, but let's say my guy is in a Goblin den, some of the goblins would just be like 'one hit done' style encounters. Would they still get 6 luck points?
Yes, indeed. Everything is a character, so also NPCs has always 6 luck. I wrote extensively about this in the FAQ in a nutshell: Luck is not HP
Hi. Big fan here.
I started to translate it to Portuguese as a personal inDesign exercise and for personal use. But I'd like to send you a copy, so you can use it as you see fit.
I am flattered, sure I’ll be more than pleased to see the final result! And please feel free to publish it on your page when you have finished!
Hello, I really like that you included flowcharts - I think they are a much needed addition to solo games!
Hi! Thanks a lot for creating this and releasing it for free! You have got a buyer for the Loner Complete book. I have a question, though. The "Make Your Protagonist" section on p. 6 says a character has 2 skills, but both examples on the next page have 3 skills each. Which one is correct? Thanks in advance.
Hi, they are indeed two skills and one frailty:
hope it helps!
Sorry, I didn't notice the third skill was in fact a frailty (I am not a native English speaker, so that's probably why I mistakenly thought they were skills). Thanks for the clarification! Looking forward to Loner Complete even more after reading the genre kits in the Loner website :)