Working on Loner Complete 3e and the Adventure Packs


It’s happening.

After three editions of Loner and many community-inspired experiments, the Adventure Packs still felt like the most uneven part of the system—useful in practice, but uneven in tone, full of rushed entries, and often relying on assumptions I no longer share.

So I’m rewriting them. Completely.

Same twelve packs. Same structure. But every table is being overhauled for clarity, consistency, and flavor. The tone is now fully in sync with Loner Core Rules 3e and the Companion. I’ve revised the taglines, rewritten most prompts, and cleaned up the voice across the board.

Each Pack will also get its own set of Names Tables (first names, surnames, and group names), as well as new black-and-white illustrations—custom-made, one per Pack.

There’s no renaming, but there will be one slight change: the Pirate Pack is being refocused. I’m stripping out the supernatural elements to bring it back to its gritty, swashbuckling roots. No ghost ships, no krakens—just cutlasses, treachery, and saltwater intrigue.

I’ve completed the first two Packs so far. Ten to go. This will take weeks. Maybe longer. But I wanted to share the process, because it feels like an important milestone—not a new edition, not a new product, but a long-overdue revision. Something I want to get right, and offer with care.

More updates soon.

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