Consulting the Oracle: Diceless Version


This version doesn’t use dice. It uses character abilities, narrative circumstances, and resources to determine outcomes. By using a decision matrix focused on diegetic elements, you maintain structured resolutions without random elements.

Setup

  • Define criteria for outcomes based on character traits, skills, and the current narrative.
  • Use the decision matrix to evaluate these elements.

Resolution

  1. Ask the Question: The player asks a closed question that requires a resolution (e.g., “Is the door unlocked?”).

  2. Evaluate Factors:

  • Assess relevant character traits and skills.
  • Consider the current narrative circumstances.
  1. Decision Matrix: Use the decision matrix based on character abilities and narrative context to determine the outcome.

  2. Twist Counter: If the answer is “Yes, but…” add a point to the Twist Counter.

Decision Matrix

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Guidelines for Resolution

  1. Skill and Ability Check:

    • If a character has a relevant skill or ability, the outcome leans towards Yes.
    • If the skill or ability is absent, the outcome leans towards No.
  2. Circumstances: Assess the circumstances surrounding the question.

    • Favorable circumstances lean towards Yes, but….
    • Unfavorable circumstances lean towards No, but….
  3. Resources and Preparation:

    • Exceptional resources or preparation lean towards Yes, and….
    • Lack of resources or preparation lean towards No, and….

Resolution Example

  • Question: “Is the door unlocked?”
  • Character Factors: The character is a skilled locksmith (Relevant Skill Present).
  • Circumstances: The door is sturdy (Unfavorable Circumstances).
  • Resources/Preparation: The character has a complete set of high-quality lockpicking tools (Exceptional Resources).

Outcome: Based on the decision matrix:

  • Relevant Skill Present: High influence towards Yes.
  • Unfavorable Circumstances: Medium influence towards No, but….
  • Exceptional Resources: High influence towards Yes, and….

Final Decision: The door is unlocked easily due to the character’s skill and tools (Yes, and…).

Get Loner (2nd Edition)

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Comments

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Hi there.  Is the 'diceless version' built within Get Loner 2nd Ed.?

No, since this is an alternative experimental take on the “Consulting the Oracle” section

(1 edit)

Interesting! In the example “Is the door unlocked?”, the result could be calculated as a sum?
(Relevant Skill Present).=Yes=+2
(Unfavorable Circumstances)=No, but=-1
(Exceptional Resources)=Yes, and=+3
2-1+3=4->Yes, and...
My question is about how to "sum" different yes/no results.

(1 edit)

I would say the best result overwrites the worst ones

Thank you.

With "the best" you mean that with the highest Influence or the "most positive" (the nearest to "Yes, And")?

the most positive!