Solo TTRPG Notation
A downloadable game
Ever tried to capture the flow of solo RPG play without killing the momentum?
You're rolling dice, consulting oracles, tracking NPCs, and suddenly you're lost in messy notes. Free-form journaling gets cluttered. Pure prose loses the mechanics. Bullet points become impossible to parse later.
Solo TTRPG Notation offers a lightweight, flexible system that captures everything that matters without slowing you down. Whether you're playing Ironsworn, Thousand Year Old Vampire, or a homebrewed system with Mythic GME, this notation gives you:
- Five core symbols that mirror the natural flow of play: action, question, roll, result, consequence
- Optional layers for tracking NPCs, locations, progress clocks, and story threads
- Universal compatibility with any solo RPG system or oracle
- Format flexibility for both digital markdown files and analog notebooks
- Searchable tags that make finding that crucial detail from three sessions ago effortless
Start with just the basics, or layer in the full suite of tracking tools for complex campaigns. From minimal shorthand to rich narrative logs, the system scales to match your play style.
This is the shared language for solo play. Record what happens. Share your sessions. Pick up where you left off without missing a beat.
Modular. Searchable. System-agnostic. Your solo adventures, finally organized.
| Published | 3 days ago |
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (18 total ratings) |
| Author | Loreseed Workshop |
| Tags | Solo RPG, tools, Tabletop role-playing game |

Comments
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This looks great for adventure games with oracles; I'm having trouble figuring out how it works with prompt-based journaling games like Wretched & Alone games or Carta games.
Great question! Prompt-based journaling games like Wretched & Alone and Carta work a bit differently, but the notation adapts well. I see two main approaches:
Option 1: Using the mechanics symbol
d:to note the prompt drawThis treats the prompt as a mechanical element that triggers the journaling:
Option 2: Using a custom symbol like
gen:ortab:For systems where the prompt IS the core mechanic:
For Carta-style games (map exploration):
Both approaches work! The first keeps everything within the existing notation, the second makes prompt draws visually distinct if your game is heavily prompt-driven.
The key is: use what serves your play. If you develop a format that works well for you, I’d love to see it. Prompt-based games are definitely an area where the community could help expand the examples!
This is without a doubt one of the nerdiest things I've ever seen in my life and it's simply brilliant and I fully intend to spread the word about it.
This is an amazing utility, I say it's as revolutionary as programs that automate oracles like RanDM Solo and Tayruh's toolkit.
I’m flattered to be compared to such big names, so thanks!
Great toolbox! I've been doing the core notation using colored text (digital player) and it has always been a pain to format without losing track of my narrative. Will totally try to adopt your notation and spread the word!
Thank you!
will immediately start using this
Fantastic toolbox! It’s a great minimalist but powerful notation format that could even help keeping the log of a multiple player session.
A quick note, though, I’ve noticed that, I’m the “4.1.3 Events & Clocks” section, there are the Location examples from the block just above. Probably a copy-paste error, me guess.
Thank you! I’ll inspect the issue asap
Thank you for this! I just started an Ironsworn campaign for the first time in a couple years, and I'm using Iron Vault in Obsidian to run it, so having a markdown friendly system to adapt is awesome!
I like it. This is very much better than markdown, so I just chose my own fileextension and added some syntax highlighting in my text editor.
This is amazing! Thank you so much for adding some cohesion to our scattered approaches!
Looks very useful.
Love this!
This is great!
Very useful! Thanks for making this!