Midnight Misfits Returns: A Bigger, Stranger Second Edition


When I first wrote Midnight Misfits, I wanted to bottle that specific kind of childhood adventure — the kind where your best friends are the only ones who believe you, your flashlight is your most trusted tool, and the whole town seems to be hiding something.

It was a small game, quick to play and easy to run. But the stories didn’t stop.

I kept coming back to the world. So did others. New mysteries, new locations, new weirdness in the woods. Clearview — our sleepy little coastal town — started to feel like a real place. And that’s when I knew it was time for something more.

This new version keeps the fast, rules-light system of the original, but expands it into a full-featured campaign game:

  • A detailed town map and setting guide with secret hideouts, odd grown-ups, and shifting patrols

  • Fully revised character creation with specialties, quirks, fears, and secret talents

  • Dozens of rollable tables for locations, weather, rumors, creepy events, red herrings, and twists

  • A robust mystery generator to help you spin up strange happenings in minutes

  • And new tools for GMs to manage tone, safety, and emergent storytelling

All of it grounded in the genre I still love most: The Goonies, E.T., Stand by Me, Super 8, IT. Stories where growing up means facing the unknown — and where being a misfit might just be what saves the day.

Whether you’re returning to Clearview or just discovering it for the first time, I hope you’ll find something worth exploring.

Thanks for reading. Stay curious — and keep your walkie-talkie close.

— Roberto

Files

198X Midnight Misfits 2e_pages.pdf 15 MB
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198X Midnight Misfits 2e_spread.pdf 15 MB
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midnight_misfits_v2.md 59 kB
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